At least two of the podcasts I listen to have been discussing GM fudging dice rolls. It is interesting hearing all the different opinions on why and when and how much.
I think that I'm coming down on the side of not fudging anything. Perhaps it has to do with story, but sometimes I also think that the randomness of the dice tell their own story.
It may also have to do with laying Dungeon World lately. The GM doesn't roll, dice - so maybe that's not the best example, but it does give me a different perspective.
The comments on the Carpe GM podcast about differences in systems that made fudging easier or harder were interesting to think about. I liked how Savage Worlds was compared to Pathfinder. Not sure if I agree, but interesting to see how two very different systems compare for a concept like dice fudging.
No concrete opinions yet. I think I want to have this in the back of my mind as I GM to see how things really play out. I can feel my opinion now that I should never fudge, run into the reality of player death or watching encounters run off like I don't think they should and the uncertainty of what happens next.
- Posted using BlogPress from my iPad
Friday, February 15, 2013
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