Saturday, July 27, 2013

Transitioning Game Systems

Listening to the latest podcast from the Hapyjackers - http://www.happyjacks.org/ - on my run (also known as shambling piteously) and they were discussing transitioning a game from one system to another. Specifically, they were talking about moving a DnD 4th Ed game to Hero, and then to GURPS.

It was interesting to hear the different opinions between Stu the GM, and the hosts as PCs. The PCs had an excellent argument that mechanics is what they plan and prepare for with their characters, and now that you moved systems - that piece of their character is toast. Not to mention system specifics. DnD doesn't have a mechanic for disads while Hero depends on it as part of the point buy system. Stu had some good points about character buy in and concept, but I don't think he was considering character creation and planning. (Actually, I think did have all those things considered and was "playing a contrarian role".)

I think there were two things missing in the discussion. The first was the stated reason for the change - 5-6 hour long combats. Besides system (4th ed sucks at short combats), there were over 9 PCs in the game. Are you kidding me. You want a short combat with that many players - nucking futs. Second, they had 10th level characters developed over more than a year of play. You don't just bond with the character concept, you bond with the history and planning and how you made the mechanics mesh together. Trying to get that amount of satisfaction from a reconstructed character is impossible in my opinion. Even if the player and PC sit down and walk through options and strategies for recreating - nothing can remake the history of the character.

In my weekly group we tried (are trying) a similar thing. An old campaign is being (literally) resurrected. The PCs are the same characters, but recreated (the first time) in 4th ed. After the group became dissatisfied with that system, we recreated again in Savage Worlds. Each time it was just easier to take the "spirit" of the character and create from scratch instead of trying to recreate with any kind of one to one matching of skills/powers.

I understand when a group becomes dissatisfied with a system, but wants to continue the story - good stories are harder than good systems - and good and familiar characters are even better. However, I think Hoser Rob had the best suggestion. Take the characters back closer to start, and then recreate. Yes, you lose some of the history and mechanical fun that you built up for the character over time. But, you aren't going to translate it to the new system anyway.

A step like this is going to take close cooperation of all the players and the GM. And like they said on the podcast - some one on one time between GM and player will be necessary.

Rather Be Gaming.

Wookiee Daddiee


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Saturday, July 20, 2013

How Much Content

I'm finishing up the PCs for my Star Wars GenCon game, and I normally don't put too much background content. Enough for the players to get the feel of the character (hopefully), and then to have a good starting point for actions and roleplaying.

However, this will be the fourth year of the Jawa game, and they need to grow, some more than others. I want to stress more the "dark" side of their characters, so putting a few more hints to that in the backgrounds. They have also been together for at least a year, and cracks needs to start appearing in the group.

Again, it's a balance between too much that stifles creativity and too little so the player just reacts without any context.

Or maybe I just hate thinking up six backstories.




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Friday, July 12, 2013

Vacation

Having a wonderful vacation.

Spent four nights at Glacier National Park - including one night in a back country campsite. Thanks to my sister and her boyfriend for packing on the food and taking care of us newbies. Swimming in a mountain lake at the end of the hike was so worth it.

Now I'm sitting with some relatives, chilling for the weekend before heading home on Monday.

Back to gaming later next week - I've joined the the Gamer Lifestyle - lookout.

QUick update - my GenCon tickets just shipped - W00T!


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Wednesday, July 03, 2013

Off to GenCon

OK, not really leaving yet, but now that I've wrapped up GMing for a little while it's time to finish prep for my Star Wars game.

  • Up first is a check on minis - may need more ewoks
  • Flesh out more of the encounter modules - I use Obsidian Portal for this. Really like the wiki structure.
  • Flesh out even more the PC backstory - they have been through enough that their behavior can change from "standard" jawa
  • Pay my sons to construct some LEGO terrain - they've already done some.
  • Maps, Maps, Maps - Gaming Paper is awesome for GenCon

Now I must - MUST - go BBQ for the 4th.