Sunday, May 29, 2005

Meanwhile in a Dark and Evil Place - Part 1

The group of robed figures huddle in an alcove as their master approaches. Fear radiates from them as they bow and scrape while he passes. The bravest and most foolish approaches the black, shadowy figure as he gazes into a large dark crystal.

"Master Blackhole," the Zabrak whispers, "the visions grow stronger. The Council of Seers seeks guidance."

"You fear the visions, you fear what you cannot understand." The words rumble from the being cloaked in darkness. "More than that, you are now afraid for yourselves and your position."

"But Master, the visions show destruction, we fear only for your safety," the Zabrak whispers, more confident with this line of discussion. "How can the Council help avoid this tragedy?"

"Your fear has made you weak." He closes his fist as the Zabrack slumps lifeless to the deck. He turns to face the remaining members of the council who cower and shift amongst themselves to avoid his gaze. "Everything is proceding according to my plan."

Reaching out with the force, Blackhole turns back to his crystal and lets his senses reach out and read the hyperspace transmissions.

"The Council needs a new leader," Blackhole says as troopers in black armor remove the corpse.

"Choose wisely."

Friday, May 27, 2005

Here comes the Crunch

Stat blocks of things that happened last game day, plus a surprise!

Surprise first - thanks the the swrpg network site - the Electrostaff from Ep III

Weapon Type: Melee Weapon
Proficiency Group: Exotic Weapon Proficiency (electrostaff)
Cost: 1,500
Damage: 2d6/2d6, or 3d6/3d6 vs. droids.
Critical: 20
Weight: 3.5 kg
Type: Bludgeoning/Electrical
Fort DC: -
Size: Large
Hardness: 5
WP: 5
Break DC: 17
Availability: Uncommon, restricted
Notes: An electrostaff is a double weapon. You can fight with it as if fighting with two weapons, but if you do you incur all the normal attack penalties associated with fighting with two weapons as if you were using a one-handed weapon and a light weapon. The electrostaff must be wielded in two hands. Any character damaged by an electrostaff suffers a -2 penalty to all attack rolls and Strength and Dexterity-based skill checks for one round. Electrostaff attacks ignore shields. Lightsabers do not ignore the hardness of an electrostaff.

Please notice the Exotic Weapon Group - you need to burn a feat to use this well.

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Next up, Your new Ship - The Magellen (or whatever)

Class: Transport
Size: Small (65m)
Hyperdrive: x1.5 (backup x10)
Passengers: 10
Cargo Capacity: 50 tons
Consumables: 6 months
Crew: 6
Initiative: +1 (size)
Maneuver: +1 (size)
Defense: 21 (+1 size, +10 Armor)
Shield Points: 60 (DR 10)
Hull Points: 150 (DR 10)

Cost: 150,000cr new, 80,000cr used

Maximum Speed in Space: Attack (7 squares/action)
Atmospheric Speed: 800 km/h (13 squares/action)

Weapons:
Quad Laser Cannons (2) Fire Arc: Turret; Attack Bonus* +5 (+1 size, +4 fire control); Damage: 6d10x2; Range Modifier: PB/S +0, M/L na

Concussion Missile Launchers (2 fire linked, 6 missles each); Fire Arc: Front; Damage: 9d10x2; Missle Quality: Good (+15)

Quirks you have found so far:
Variable Identifier Beacon - useful for changing the ships identity on the fly
Shields can be set to Triple facings (double is standard)

Weapons are in need of service at least, beacause they are prone to burnout when used
Hyperdrive has some instability that causes a variable speed affect - could be good or bad.



*Does not include any modifiers from crew
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And finally some stats for the Swoop Bikes. These are standard stats from a Source book, look for possible tweaks after I study the cards in the player folders.

Modified Mobquet Flare-S Swoop
Class:Airspeeder
Size: Large 2.5m long
Passengers: 1
Cargo Capacity: 20 kg
Crew: 1
Initiative**: -1 (size)
Maneuver**: -1 (size)
Defense*: 14 (-1 size, +5 armor)
Shield Points: 0
Hull Points: 15 (DR5)
Atmospheric Speed: 480 km/h (8 squares/action)
Altitude: Low

Cost:10,000cr new, 4,000cr used
*provides no cover to pilot, partial cover (+2) to passenger.
** does not include PC adjustment

Thursday, May 26, 2005

To Ilum You Must Go - Game Night 5/25

This is the first Game Day entry into the Blog. Probably too many words for what happened, but atleast I wont lose it, or accidentaly delete it from my PC.
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The party started the day with a request to Manga for information, which brought a Mr Vega from Station Traffic Control offices to the ship with a data chip. After Bar Bar rudely snatched it from his hand with his tongue, the recording was reviewed by the party. It showed the shuttle that brought them to the White Star (Manga's ship), and moments later the Ion Bomb exploding. The explosion was centered in the shuttle landing bay, and radiated out through the ship. Less than a minute after that, a small black craft approached the White Star, and attached itself to the "floor" of Manga's audience chamber. After about 30 seconds, it departed, and made a jump into hyperspace.

Mr. Vega was then asked to provide security camera info on the two shuttles from the past 48 hours, he agreed but needed a few hours to collect the data. "It's not my department - so will take some time" he told the party. In the meantime, Bar Bar tried using the Force to locate McQueen. The only useful information came from using Farseeing:

"Meesa see McQueen...heesa lying in a gray metal roomma. Black Troopers...muyey muyey bombad troopers. Meesa also see pretty Human female - sheesa have red hair likesa Mater Dee say. The force issa dark hear, muyey bombad darkness"

Based on this the party determined that McQueen had been taken by agents of Black Hole.

This prompted the party to pay another call on Manga, who was enjoying his lunch in the stations more upscale restaurant while his ship is being repaired.

Manga didn't have any pertinent information to add, except his obvious dismay that it was agents of Black Hole that had a part, if not the whole part in the attack on his ship. He did offer the party all he knew about Black Hole, which is that he is a paranoid force using head of the Emperors intelligence service. He also monitors the Hyperspace channels, travels in his own black Star Destroyer, and his troopers are prone to wear black armor. Manga did not seem anxious to mess with Black Hole, and you overheard his preparations to leave the area when you left the restaurant.

On the way back to the ship, Mr. Vega appeared, and promptly handed the security data over to Bar Bar (to avoid unwanted tongue action), and after some discussion the party parted ways with the station heading for the Ithorian Herdship and its rag tag fleet (but not before leaving a false trail for any persuers).

The party was greeted as heroes for completing the transaction with Manga, and General Adama asked that you be the ones to pickup the cargo. The loss of McQueen was treated as grave news, but a long lost comrade Grarwarr(sp) appeared, having tracked the party to the Ithorian fleet. After giving the coordinates for the pickup to the General, just incase they don’t come back (come on, what could happen), the party took off to track the ship that kidnapped McQueen.

Many jumps and no conclusive results later, the party returned to the fleet, and made the rendezvous with the shipment of weapons and armor for the Rebellion. There, they sold the Glenfidditch (their old ship) to Manga, docked the Y-wing in one of the two shuttle bays of their new ship, and returned the armor and weapons to the Rebellion, before heading to what became their final destination - Ilum. The party was delayed for a short time as they searched the ship for bugs or problams, and discussed decorationg alternatives for the various cabins.

All the time while they were pursuing the craft that took McQueen and traveling to pickup weapons, the force sensitive members of the party were plagued by dreams of a snow covered, storm ridden planet. Joruss received the most detailed visions of tall white spires (now destroyed), attached to some natural formation, and a cave with a light inside. However, the visions have now turned to darkness as if something is blocking them. The last piece of information was a voice, like the voice from the holocron, saying, "to Ilum you must go."

So now the party finds itself in orbit around the planet Ilum with their new ship. Your sensor sweep has picked up an uninhabited city, and you are making preparations to take the shuttle and the Y-wing down to the surface.

Please add comments, ask for clarifications, or point out false statements.

Tuesday, May 24, 2005

Into the Dark - Introduction

I'm going to try and use this Blog as an accompanying narative to the current Star Wars campaign. With some luck, I'll be posting between adventures, and you (or your character - please specify) will be able to post comments/clarifications. This will hopefully have the added benefit of disseminating the same information to everyone during the campaign, and serve as a more permanent record of just what the heck went on.

Here's the blurb I sent out in the email last week.

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At the end of the last session, the party had arranged
with Manga the Hutt to purchase a large amount of
blaster rifles, armor, and power packs. Because you
'saved' him from an invasion of Bounty Hunters, he
agreed to excellent terms, including giving you the
ship that the weapons and armor are transported on.

Unfortunately, during the battle McQueen was kidnapped
by unknown persons - two women, one of them with red
hair. Manga has promissed to investigate McQueens
kidnapping and send along any information with the
goods.

Currently the party is at the space station, being
treated very well by Manga and his minions.

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I will send out an email to the group when I post an update.