Thursday, January 26, 2006

New Friends - Old Enemies

After a lengthy discussion concerning the disposition of loot, Zak convinced the party that they needed to investigate the carbon freezing chamber at the end of the tunnel. Leaving Mater Dee to load bodies, and try and care for Grarwarr and Bar Bar; Zak, Beaker & Jorrus moved down the tunnel into the darkness. After traveling near to two thirds of a kilometer, they encountered a control panel and a force field. A few moments work by Beaker disabled the force field, but revealed only another control panel and force field. A few more moments work, and this one was dispatched revealing yet another control panel, and a large set of doors. Thankfully, this control panel also controlled the lights in the corridor. The three heroes moved on to the door.

Meanwhile, Mater Dee was able to construct an antidote to the drug that was keeping Grarwarr unconscious, so he was able to help with the looting and loading. Sadly, Bar Bar remained unconscious and Taloe remained beyond help.

Down the now lighted tunnel, Beaker worked at the control panel that controlled the large doors at the end of the tunnel. Interestingly, he found this one harder to operate because someone on the inside was trying to keep him out. After a couple tries he overcomes the resistance, and opens the door to reveal a large hexagonal chamber with a metal catwalk around the perimeter, stairs leading down to the lower level on the far side of the room, and some kind of large apparatus in the center of the lower level.

Upon entering the room, Beaker spots some movement on the far side of the catwalk, almost exactly opposite his current position. Beaker takes aim with his rifle, and calls for the being to back away from the wall. About this time, someone spots the light switch, and the room is illuminated, revealing a carbon freezing chamber, for bodies frozen in carbonite, and various and sundry electronic gizmos.

Eventually the being is recognized as an Ugnaut – an ugly, but tech oriented species. With a few soft spoken words, and gestures from various blaster weapons, the other three ugnauts are coaxed from their hiding places. After seeing that the ugnaut who was at the wall, was working to either open or close another doorway, Beaker opened it and saw another short being moving away down another corridor, pushing some kind of sled. After an order to stop is ignored, Beaker opens up, and kills the being with a couple well placed shots.

The very short battle brings Mater Dee and Grarwarr down the hall to the chamber. With the entire party gathered, and the demonstration of their willingness to use weapons, the ugnauts become quite friendly. After learning that the party has killed their captures, they become downright friendly.

More importantly, the party discovers Zaks friend Boppa on the cargo sled. She is unconscious, but now that Mater Dee has had time to study the drug, he awakens Boppa easily. While this is going on, Some of the party explore the newly found hallway, while others keep looking at the carbon freezing chamber.

While the search of the cavern continues, Boppa relates the story of how she was lured here by a vision she thoughtwas from the force, but she found to her horror was really from a malignant darksider, Blackhole.

In the freezing chamber, Mater Dee finds four beings already frozen, a zabrak (deceased), and three humans. In the new corridor, are six doors, and at the end of the chamber is a lift that rises up out of site although a cold breeze can be felt coming down.

Feeling that time is off the essence, the party quickly starts to explore, and move items to the end of the hall to exit the cavern. In the hallway to the chamber, doors are opened, and the party finds, a power generating station, a communication/computer control room, and quarters for the ugnauts and their captors. A quick visit to the most luxurious quarters reveals Boppas lightsaber and other equipment. More importantly, the communications room reveals that while the “normal” communications chater of a squad of stormtroopers is present, it is only cover for some other kind of monitoring. As the party prepares to go up the lift, a new message comes through the hyperspace transmitter.

The hyperspace message is from a shadowy figure that can be non-other than Blackhole. He demands to see Mara Prime, and Boppa uses an illusion to make her appear to answer questions. Her ruse works, until Blackhole demands to see the holocron. He reacts angrily to being duped, and the party reacts by cutting the connection.

In full retreat mode, they decide to use the lift to transport the carbon frozen bodies up and out of the cavern, while calling R2 to bring the Y-wing to them for transport back to the Magellan. As they are arranging transport, they grarwarr hears increased comm traffic on the planet – the storm troopers are coming.

Once they reach the top of the lift, Beaker, Joruss and Mater Dee find more carbon frozen bodies, and a crude landing chamber. The call R2, and alert their compatriots as the send down the lift. Meanwhile, the ugnauts have packed their meager belongings, and are waiting impatiently for a lift to freedom with the party. As the lift reaches the cavern and people pile on, Grarwarr decides that he needs to run back the kilometer to the crystal chamber instead of riding the lift. At about the same time, R2 arrives at the cavern, and Joruss and Beaker climb on to fly back to the magellan.

Grarwarr has enough time to load Bar Bars body onto a swoop bike and exit the cavern, just as the Y-wing lands. Beaker takes the controls of the magellan while Grarwarr gets into the Y-wing, and Joruss takes a moment to rush back into the cave, remebering the point of this mission – a new crystal for his lightsaber. After he returns with his prize, he two spacecraft take-off and fly the short distance to the cavern at the top of the lift.

Just as they arrive, Grarwarr detects two inbound transports and lets a couple of missles fly in their direction. Joruss and the rest of the party load the magellan with carbon frozen bodies and the party.

The discussion as they leave the planet turns to how they were all lured here by a false call generated by Blackhole, where to go now, and most importantly – who gets what bunk.

Wednesday, January 11, 2006

Game Night 1/10 - Hand Me a Booma

Our session starts with the heroes in a bad way.

Mater Dee is outside the cavern directing R2 to attack the large spider droid near the entrance.

Grarwarr, Bar Bar, and Beaker are engaged with two droids.

Joruss and Zak are engaged with Darth Krieg

R2's attacks with the Y-wing cause the droids to take cover farther inside the cave, and a good shot from one of them drops Grarwarr. Meanwhile Jedi, Sith and Rodian trade shots. A force boosted effort from Bar Bar finally takes care of the two droids, but not before the spider droid places a small device of some kind on Grarwarr.

Now that R2 has widened the opening and the droids are not a factor, Mater Dee tries to ride the swoop bike back into the cavern to help the wounded. Bar Bar turns his attention to Darth Krieg, and moves into the melee. Krieg, Joruss and Zak are still attaking each other, but it seems as if Krieg is gaining the upper hand.

Mater Dee leaves the swoop to attend to Grarwarr, and Beaker decides that it looks like a pretty good weapon. At nearly the same moment, a precise blaster shot drops Joruss, and Darth Kriegg kneels to place something on the unconscious jedi. Zak takes this opportunity to run to the remaining party members to beg their help in rescuing his friend who is being held in a chamber about a kilometer farther into the mountain, a chamber with a carbon freezing device.

Mater Dee is unable to counteract whatever it is that has stabilized but kept Grarwarr unconscious. Beaker, with his new found rideable projectile weapon, decides it's time to attack Darth Kriegg. His aim is only surpassed by his outstanding pilotting skill as he rams Darth Kriegg (and Bar Bar), knocking him (and Bar Bar) to the ground.

Being attacked by a swoop bike causes Darth Kriegg to decide that retreat is the better part of evil, and he makes his escape through a hidden passage out the back of the chamber. However, as he rises to escape, Bar Bar gets in one last Booma shot, that nearly drops him (and Bar Bar).

And as they say, the race is on...

Bar Bar is first down the tunnel after Darth Kriegg, and unfortunately gets close enough that a blaster shot from Kriegg drops him. Meanwhile Beaker has followed is and using his blaster rifle to try and pick off Kriegg, but is having no luck. Darth Kriegg picks up Bar Bar, places a device on his body, and keeps moving down the tunnel at a slower pace. Because of the added weight of Bar Bar (must be all the thermal detonators) the rest of the party starts to close on Darth Kriegg. In the long corridor leading to the carbon freezing chamber, the lights start going out, starting from the far end of the tunnel, and working their way towards our heroes.

A rapidly gaining party finally cause Darth Krieg to drop Bar Bars body and flat out run, but not before a shot from Beaker finally drops him. As Zak moves farther forward down the tunnel seeking his friends, he is surprised and attacked by two figures armed in jet black armor and striking with their fists.

Zak drops from an attack that deals some kind of electrical stun damage, but Beaker gets in a lucky shot that drops one of the armored figures that had moved to pickup Darth Kriegg. Mater Dee and Joruss move forward to attack the remaining armored figure and pause as they feel a wave of dark force energy moving towards them.

Mater Dee attacks (?) the remaining armored trooper, while Joruss uses the force to prepare for battle, and Beaker starts taking thermal detonators from Bar Bar's body.

A ways down the corridor, a red lightsaber ignites, illuminating a women in red. She moves unnaturally fast towards the party, and stops only long enough to receive the bast from a thermal detonator and three well placed shots from Zak. Continuing her move towards the party she assaults Joruss and Zak with lightning from her fingertips - twice. The barrage of thermal detonators continues, finally reducing her and the last armored trooper (and Darth Krieg) to smoldering corpses.

We end with Grarwarr and Bar Bar unconscious, Darth Kriegg/McQueen and Taloe dead, and Zak, Mater Dee, Joruss, and Beaker still mostly functioning.

See you next week...

Sunday, January 08, 2006

Game Night - 1/4 The Trial

We start with all the heroes gathered in the Magellan preparing for the assoult on the temple of Illum. Healing, and reconaisance are the first order of business. After that, Mater Dee works on the newest version of the holocron with remote explosive goodness. His work is only interupted briefly to construct a truth serum for the captive changeling/bounty hunter. She provides only a few answers, yes there was a Sith down there- Darth Krieg, no she didn't know of anyone else.

Once the holocron is complete and the appointed hour arrived, the party begins the assult. The Magellean enters the atmosphere, and the Y-wing with Taloe and R2 detatch and fly high cover. On the approach, the party is not attacked, and no electronic signals are detected from the temple - or anywhere else really. At a distance of 50 meters, both ships land and the party approachs. R2 is tasked with staying on the Y-wing. Grarwarr rides one swoop bike, while Beaker and Mater Dee are on the other - watching the flanks. The only thing spotted outside the temple are the tracks of the retreating Blackhole troopers.

Things get interesting once Joruss enters the temple.

Joruss perceives himself transported to a flat stone plane, surrounded by figures both known and unknown. In his hand is an activated lightsaber, and at his back is McQueen - as he remembers him before his capture. In a very loose circle around him are Beaker, Jar Jar, an unknown Rodian with two heavy blasters, Grarwarr, Mater Dee, and Taloe. First things first, Beakers tosses a thermal detonater between Joruss and McQueen. The jedi decide to improve thier abilities with the force, and are then attacked or hindered by everyone else, including at least two more thermal detonaters, a smoke grenade, multiple blaster fire, and Force Lightning (of course it was Jar Jar). McQueen even turns on Joruss with his lightsaber. Through it all a confused and harried Joruss strikes out only once with his lightsaber at McQueen and even at the end is attempting only to flee when he is taken down by a grenade.

As Joruss appeared to take his last breath, he comes back to reallity, only a few steps into the Jedi Temple of Illum, feeling just a little stronger in the force.

The entire party finally enters the temple. Mater Dee and Grarwarr explore some empty tunnels in the front of the temple that were used by troopers for sniping and missile fire. The rest of the party make their way further in and find some areas of the temple give off dark and light side feelings. About halfway back they hear someone yelling for help. It appears to be McQueen. He is along the back wall of the temple with his hands behind his back, apparently being held captive by a Rodian with two heavy blasters. As the party approachs, Beaker and Taloe think they hear or see something hiding a ways up the walls of the cavern (the temple has obviously suffered some sort of massive cave-in many years ago, and even though cleaned up by the troopers it is very much more like a cave now). McQueens cries for help also bring Grarwarr into the main cavern. After closing within about 15 meters Mcqueen stops controlling Zak (the Rodian) and closes to attack Joruss. The party sees that he is now Darth Krieg, and he carries a blaster in one hand while the has been removed and replaced with a lightsaber.

As soon as Darth Krieg moves to attack, five droids drop from the ceiling to attack the party. Joruss and the rodian Zak attack Darth Krieg, while the other members of the party attack the droids. A lucky shot from one of the droids kills Taloe in the opening salvoe, before a barrage of thermal detonators force them to retreat or be reduced to slag. From outside the cave Mater Dee is using R2 and the Y-wing to widen the temple opening and get a clear shot at a large droid in the entrance.

We end the session with the party reduced by one, the droids reduced by at least two, and Darth Krieg facing of against Joruss.

See you on Tuesday at the top of the round.