So with a (probable) title set for the Gamma World adventure, what to do with the Jawas.
Well, a little recap is in order.
In Revenge of the Jawas, the members of clan Bunto (the PCs) are ambushed on the way to claim their new sand crawler. After the battle they find that three other clans have joined forces (Klatoo, Barado, and Nicktoo) to eliminate clan Bunto. They captured the Clan Leader and Shaman of clan Bunto and were planning to dump them into the sarlacc pit. The PCs killed the leaders of the other clans, but were able to save only their clan shaman. There clan shaman was lost to the sarlacc. In the wrecjakge of the other clans speeders, they found a small light saber
In The Phantom Utinni, their clan shaman tasks the PCs with finding Ishi the only known jawa Jedi. In the course of their investigation, they find that a rogue group of B'omarr monks (normally peaceful) has been plotting against them, were behind the other clans attacking them, and continue to try to destroy them. This time by luring them into a battle against the jawa Jedi. In the final battle they find that a Hutt has taken control of the B'omarr monks, but only after having his brain transplanted into a spider droid. The PCs also confront the jawa Jedi, and discover that he is really a small fury creature whose last words are "yub yub..." Lastly, in the back of the chamber, they discover an escape pod.
So, the last adventure in the Jawa Trilogy will be "Attack of the Yub Yub". It will also be known as Jawas vs Ewoks, or Jawas in space..... I'll need to work all of those things into the description.
From here the first thing to do is map out the big events of the adventure. What is the overall goal of the PCs. What are the likely steps the PCs could take. Where could things go "off the Tracks".
I like to do this before leveling up the PCs. It lets me tailor the extra feat or talent that they get based on the possible challenges. No reason to punish the players by having irrelevant abilities.
Friday, August 19, 2011
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But we like irrelevant abilities! Maybe it could be a substitute for RPing?
Anyway, if you want to try off the tracks, just fling our group into it. We can derail anything.
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