This could just as easily be titled Hey GM - stop talking.
So still talking about Dungeon World, and had a pretty good game last night. The players made it through the temple, and after a combat - had to choose. Of course things bogged down here - nothing to kill, and I didn't give them a clear cut choice.
The frustrating thing was I was talking too much, and not letting players describe or take over the fiction of the game. Some of the players don't want to do this - at least I infer this by there always having their phone out and never looking up except if I use their name - sigh. Others are still a little resistant to the system, so are looking for holes - sigh squared. But, I'm still walking over the actions of the folks who would really like to include themselves in the fiction of the game (triple sigh on me).
So more Dungeon World next week - and now I have my goal.
Just need to figure out what should/might/could happen
Wednesday, March 06, 2013
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment