Friday, October 13, 2006

Dueling Bombs Joe

After discussing their alternatives, the heroes decided to use the force to gain information. Bar Bar entered a trance, and received a vision of Pico and a human travelling to the asteroid belt of the Camaass system. The first part of the vision (set in the past) showed Pico and a human - possibly his apprentice entering a large round asteroid. The second part of the vision (set in the future) showed a black star destroyer (most likely Black Holes ship) entering the asteroid belt and stationing itself over that same asteroid. The ship then collected many smaller asteroids and began sending them towards the planet Camaas.

After receiving this vision, they went to warn the leader of Refuge city about the bombardment. During this discussion, they found out that a ship had recently left the planet from the Bothan site, and noone was returning calls. Options for evacuating the residents of Refuge City were discussed, but there seems to be no way to get everyone off soon, due to the limited number of ships - two really.

The leader of Refuge City offers to upgrade the sensors of the parties ship to better help them locate this mysterious asteroid, and fix their New (to them) combat speeder. While this is happening, the heroes decide to check out the Bothans base to see if any information (loot) can be gathered.

On approach, the party scanns for life signs - none, and any activity. The only electronic signatures appear to be from the ship the Bothans were using as a base, and those are minimal. They land the Assault ship on a platform near the center of the Bothans base - a converted frieghter - and investigate.

Using all available caution the party opens a large cargo door and enters the ship. Grarwarr moves to the cockpit, Boppa and Joruss move to the cargo/recycling area, Mater Dee and Beaker to a nearby computer terminal, and Bar Bar and Zak stay outside to guard the ship. Mater Dee and Beaker find a set of files to download, and a countdown timer - 5 minutes. Mater Dee stays to get the files, while Beaker moves off to help locate the bomb.

The bombs (twins) are located in the bottom of the cargo section of the base. Beaker is lowered down to the bombs by Joruss, while Grarwarr bypasses the trigger that monitors the bombs connection to the ship. Just as Beaker is about to begin to bypass the remaining bomb triggers, a shot from the far side of the assault ship drops Zak. The heroes rush to the assault ship to help Zak and protect their ride home.

As Mater Dee and Bar Bar (after closing the door) help out Zak, another shot drops a smoke grenade between the assault ship and the Bothans ship. Meanwhile Boppa, sensing another foe, moves to the opposite cargo door in time to see it open and a Force User covered in a black suit appear. She is joined by two more suit wearing foes that step out of the smoke into the assault ship and confront Bar bar and Mater Dee.

A short battle breaks out with the foes doing poorly, but not before our heroes learn that the foes suits have the ability to stop or shut off lightsabers. After removing one helmet, and giving the now hatless foe a severe haircut, the foes retreat.

Meanwhile in the Bothans ship, Beaker is feverishly using all of his abilities to disarm the twin bombs.

As we end the session, the heroes have the foes on the run, but need to be leaving soon themselves or risk an explosive encounter. While out in space somewhere a black star destroyer moves ever closer to its destination in the asteroid belt.

1 comment:

Anonymous said...

Actually, Beaker was still in the basement disarming bombs. Bar Bar and Zak were in the gunship, soon joined by Joruss and Mater Dee. I think you meant the foes confronted Bar Bar and Mater Dee.

Although bilocation would be an awesome feat, it's only available to Wade in second edition.